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Cloud Gaming Market 2020-2027 / Growth, Trends And Forecast

The report covers the forecast and analysis of the cloud gaming market on a global and regional level. The study provides historical data from 2015 to 2018 along with a forecast from 2019 to 2027 based on revenue (USD Million). The study includes drivers and restraints of the cloud gaming market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the cloud gaming market on a global level.

In order to give the users of this report a comprehensive view of the cloud gaming market, we have included a competitive landscape and an analysis of Porter’s Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein all the segments are bench marked based on their market size, growth rate, and general attractiveness.

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The report provides company market share analysis to give a broader overview of the key players in the market. In addition, the report also covers key strategic developments of the market including acquisitions & mergers, new product & service launches, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of major participants involved in the market on a global and regional basis.

The study provides a decisive view of the cloud gaming market by segmenting the market based on the cloud type, streaming type, device, and regions. All the segments have been analyzed based on present and future trends and the market is estimated from 2019 to 2027. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.

The high acceptance of cloud-based games as a result of the rapid flourishing of the internet activities and rise in the storage capacity & processing ability of computers will enlarge the scope of the business. In addition to this, cloud gaming & computing resources are cost-effective and this will further enhance the growth rate of the market over the forecast timespan. The onset of VR and AR technologies will push up the market growth trends during the forecast period.

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Based on the cloud type, the market is sectored into Public, Hybrid, and Private. On the basis of the streaming type, the industry for cloud gaming is divided into Video and File. In terms of device, the market is classified into Smart Phones, PC, Tablet, and Gaming Console.

Key players in the cloud gaming industry include Amazon Web Services, Inc., Blade (Shadow), Cloudzen, CRYTEK, GameFly, Inc, Google, HATCH ENTERTAINMENT LTD., IBM Corporation, LiquidSky Software, Inc., Microsoft, NVIDIA Corporation, PAPERSPACE, Parsec Cloud, Inc., RemoteMyApp Sp. z o. o. (Vortex), Samsung Electronics, SIMPLAY, Sony Corporation, and Ubitus Inc.

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Cloud Gaming Market Growth By Manufacturers, Countries, Types And Application, End Users And Forecast To 2026

New Jersey, United States,- Verified Market Research sheds light on the market scope, potential, and performance perspective of the Cloud Gaming Market by carrying out an extensive market analysis. Pivotal market aspects like market trends, the shift in customer preferences, fluctuating consumption, cost volatility, the product range available in the market, growth rate, drivers and constraints, financial standing, and challenges existing in the market are comprehensively evaluated to deduce their impact on the growth of the market in the coming years. The report also gives an industry-wide competitive analysis, highlighting the different market segments, individual market share of leading players, and the contemporary market scenario and the most vital elements to study while assessing the Cloud Gaming market.

The research study includes the latest updates about the COVID-19 impact on the Cloud Gaming sector. The outbreak has broadly influenced the global economic landscape. The report contains a complete breakdown of the current situation in the ever-evolving business sector and estimates the aftereffects of the outbreak on the overall economy.

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Leading Cloud Gaming manufacturers/companies operating at both regional and global levels:

  • NVIDIA
  • Intel
  • Google
  • Microsoft
  • Amazon
  • Advanced Micro Devices
  • Sony
  • IBM
  • Tencent
  • Jump Gaming

    The report also inspects the financial standing of the leading companies, which includes gross profit, revenue generation, sales volume, sales revenue, manufacturing cost, individual growth rate, and other financial ratios.

    Industrial Analysis:

    The Cloud Gaming market report is extensively categorized into different product types and applications. The study has a separate section for explaining the cost of raw material and the revenue returns that are gained by the players of the market.

    The segmentation included in the report is beneficial for readers to capitalize on the selection of appropriate segments for the Cloud Gaming sector and can help companies in deciphering the optimum business move to reach their desired business goals.

    In Market Segmentation by Types of Cloud Gaming, the report covers-

    Bytype1

    In Market Segmentation by Applications of the Cloud Gaming, the report covers the following uses-

    Byapplication1

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    The Cloud Gaming market report provides successfully marked contemplated policy changes, favorable circumstances, industry news, developments, and trends. This information can help readers fortify their market position. It packs various parts of information gathered from secondary sources, including press releases, web, magazines, and journals as numbers, tables, pie-charts, and graphs. The information is verified and validated through primary interviews and questionnaires. The data on growth and trends focuses on new technologies, market capacities, raw materials, CAPEX cycle, and the dynamic structure of the Cloud Gaming market.

    This study analyzes the growth of Cloud Gaming based on the present, past and futuristic data and will render complete information about the Cloud Gaming industry to the market-leading industry players that will guide the direction of the Cloud Gaming market through the forecast period. All of these players are analyzed in detail so as to get details concerning their recent announcements and partnerships, product/services, and investment strategies, among others.

    Sales Forecast:

    The report contains historical revenue and volume that backing information about the market capacity, and it helps to evaluate conjecture numbers for key areas in the Cloud Gaming market. Additionally, it includes a share of each segment of the Cloud Gaming market, giving methodical information about types and applications of the market.

    Reasons for Buying Cloud Gaming Market Report

    This report gives a forward-looking prospect of various factors driving or restraining market growth.

    It renders an in-depth analysis for changing competitive dynamics.

    It presents a detailed analysis of changing competition dynamics and puts you ahead of competitors.

    It gives a six-year forecast evaluated on the basis of how the market is predicted to grow.

    It assists in making informed business decisions by performing a pin-point analysis of market segments and by having complete insights of the Cloud Gaming market.

    This report helps the readers understand key product segments and their future.

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    In the end, the Cloud Gaming market is analyzed for revenue, sales, price, and gross margin. These points are examined for companies, types, applications, and regions.

    To summarize, the Cloud Gaming market report studies the contemporary market to forecast the growth prospects, challenges, opportunities, risks, threats, and the trends observed in the market that can either propel or curtail the growth rate of the industry. The market factors impacting the global sector also include provincial trade policies, international trade disputes, entry barriers, and other regulatory restrictions.

    About us:

    Verified Market Research is a leading Global Research and Consulting firm servicing over 5000+ customers. Verified Market Research provides advanced analytical research solutions while offering information enriched research studies. We offer insight into strategic and growth analyses, Data necessary to achieve corporate goals, and critical revenue decisions.

    Our 250 Analysts and SME’s offer a high level of expertise in data collection and governance use industrial techniques to collect and analyze data on more than 15,000 high impact and niche markets. Our analysts are trained to combine modern data collection techniques, superior research methodology, expertise, and years of collective experience to produce informative and accurate research.

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    2020 Growth: Cloud Gaming Market Size Consumption Comparison by Application (2020-2025)

    The ‘Cloud Gaming market’ study collated by researchers at Brand Essence Market Research is a detailed sketch of the business sphere in terms of current and future trends driving the profit matrix. The report also indicates a pointwise outline of market share, market size, industry partakers, and regional landscape along with statistics, diagrams, & charts elucidating various noteworthy parameters of the industry landscape.

    Cloud Gaming Market Size Covers Global Industry Analysis, Size, Share, CAGR, Trends, Forecast And Business Opportunity.

    Download Premium Sample of the Report: https://brandessenceresearch.biz/Request/Sample?ResearchPostId=18247&RequestType=Sample

    Cloud Gaming Market was valued at USD 1060.1 Million in 2018 and is projected to reach around USD 4901.3 Million by 2025, at a CAGR of 24.45% during the forecast period. The base year considered for the study is 2017 and the forecast period is 2019-2025. The improved gaming experience presented by cloud gaming drives the market growth.

    Scope of Global Cloud Gaming Market Reports “

    Cloud gaming is a type of online gaming. There are mainly two types of cloud gaming, one which is based on streaming video and the other based on file streaming. Additionally this is comparatively new way of gaming that™s offers the player combined play across multiple devices. The main benefit of cloud gaming is that the company can upgrade the games without having to concern as much about the capabilities of users™ computers.
    Global cloud gaming market report is segmented on the basis of type, platform, service type and region. Based upon type, cloud gaming market is classified into public, private and hybrid. By platform, cloud gaming market is divided into smartphones, PCs and others. By service, cloud gaming market is divided into video streaming and file streaming.

    The regions covered in this cloud gaming market report are North America, Europe, Asia-Pacific and Rest of the World. On the basis of country level, market of Cloud Gamingis sub divided into U.S., Mexico, Canada, U.K., France, Germany, Italy, China, Japan, India, South East Asia, GCC, Africa, etc.

    Key Players for Global Cloud Gaming Market Reports“
    Some major key players for global Cloud Gaming market are, NVIDIA Corporation, Ubitus Inc., Simplay, LiquidSky Software, Inc., RemoteMyApp, IBM, Hatch Entertainment Ltd., Cloudzen, Sony Corporation, ParsecCloud Inc., Microsoft, Crytek GmbH, Amazon Web Services Inc., Blade (Shadow), Samsung Electronics, GameFly, Inc and Google Inc.

    Global Cloud Gaming Market Dynamics “

    The increasing user of gaming devices is the key factor which drives the growth of cloud gaming market. Technological developments and revolution in graphics that show realistic views are attractive part for the gamers. Additional Growing innovation in smart phone sector and increasing number of mobile users are also supplementing the cloud gaming market growth worldwide. For instance: According to the latest figures the numbers of mobile phone users in the world are around 4.9 billion in 2018. Furthermore, increasing presence of high speed internet in the world is also one of the major factors drive the market growth for cloud gaming. Increasing better user experience through the technological development in cloud gaming technology is also drives the market growth within the forecast period. Device compatibility may be a restraining factor for the market growth.

    North America is Expected to Dominate the Cloud Gaming Market in Future
    North America is expected to dominate the cloud gaming market, due to the convenience of high-speed internet, high user of smart devices, and the attendance of major players in this region. Asia Pacific is projected to witness the highest growth in the cloud gaming market within the forecast period. The increasing adoption of technologies in China, India, and South Korea for gaming and high accessibility of low-cost smartphones and tablets are some factors foster the market growth for cloud computing in this region. In addition, the rising number of smart phone users in this region is also supplementing the growth of this market. For example; China and India has around 1 billion mobile subscribers and accounted for approximately 50% of mobile subscriber growth from 2017-2020.

    Key Benefits for Global Cloud Gaming Market Reports “

    Global market report covers in depth historical and forecast analysis.
    Global market research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, Regional and Country Level.
    Global market report helps to identify opportunities in market place.
    Global market report covers extensive analysis of emerging trends and competitive landscape.
    Cloud Gaming Market Segmentation
    By Type

    Public
    Private
    Hybrid
    By Platform

    Smartphones
    PCs
    Others
    By Service Type

    Video Streaming
    File Streaming
    By Region

    North America
    U.S.
    Canada
    Europe
    U.K.
    France
    Germany
    Italy
    Asia Pacific
    China
    Japan
    India
    Southeast Asia
    Latin America
    Brazil
    Mexico
    Middle East and Africa
    GCC
    Africa
    Rest of Middle East and Africa

    Key Reasons to Purchase:

    To gain insightful analyses of the market and a comprehensive understanding of the impact of COVID-19 is likely to have on the Cloud Gaming Market during the forecast period between 2020 and 2026, and its commercial landscape
    To learn about the market strategies that are being adopted by your competitors and other leading companies
    To understand the future outlook and prospects of the Cloud Gaming Market post COVID-19
    To keep you abreast with the strategies used by other players in the
    To understand the changes in rules and regulations in various countries during COVID-19 and its possible effects on the market in the future.

    Request Customization of the Report: https://brandessenceresearch.biz/Request/Sample?ResearchPostId=18247&RequestType=Methodology

    Below is the TOC of the Report:

    Introduction
    Cloud Gaming Market Trends
    Regional Impact Analysis
    North America (the US, Mexico, and Canada)
    Europe (Germany, the UK, France, and Rest of Europe)
    Asia Pacific (China, Japan, India, and Rest of Asia Pacific)
    Latin America (Brazil and Rest of Latin America)
    Middle East & Africa (GCC Countries and Rest of Middle East & Africa)
    Before COVID-19 Analysis
    Current Impact Analysis
    Future Impact Analysis
    Economic Impact Analysis
    Government Policies and Steps Taken
    Investment Scenario and Impact

    About Us:

    We publish market research reports & business insights produced by highly qualified and experienced industry analysts. Our research reports are available in a wide range of industry verticals including aviation, food & beverage, healthcare, ICT, Construction, Chemicals and lot more. Brand Essence Market Research report will be best fit for senior executives, business development managers, marketing managers, consultants, CEOs, CIOs, COOs, and Directors, governments, agencies, organizations and Ph.D. Students.

     

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    Cloud Gaming Market 2020 – Industry Scenario, Strategies, Growth Factors And Forecast 2025

    Global Cloud Gaming Market Research Report 2020 Cover Covid-19 Impact

    The study on the ‘Cloud Gaming market’ by Brand Essence Market Research is a compilation of systematic details in terms of market valuation, market size, revenue estimation, and geographical spectrum of the business vertical. The study also offers a precise analysis of the key challenges and growth prospects awaiting key players of the Cloud Gaming market, including a concise summary of their corporate strategies and competitive setting.

    Download Premium Sample of the Report: https://brandessenceresearch.biz/Request/Sample?ResearchPostId=18247&RequestType=Sample

    Cloud Gaming Market was valued at USD 1060.1 Million in 2018 and is projected to reach around USD 4901.3 Million by 2025, at a CAGR of 24.45% during the forecast period. The base year considered for the study is 2017 and the forecast period is 2019-2025. The improved gaming experience presented by cloud gaming drives the market growth.

    Scope of Global Cloud Gaming Market Reports –

    Cloud gaming is a type of online gaming. There are mainly two types of cloud gaming, one which is based on streaming video and the other based on file streaming. Additionally this is comparatively new way of gaming that™s offers the player combined play across multiple devices. The main benefit of cloud gaming is that the company can upgrade the games without having to concern as much about the capabilities of users™ computers.

    Global cloud gaming market report is segmented on the basis of type, platform, service type and region. Based upon type, cloud gaming market is classified into public, private and hybrid. By platform, cloud gaming market is divided into smartphones, PCs and others. By service, cloud gaming market is divided into video streaming and file streaming.

    The regions covered in this cloud gaming market report are North America, Europe, Asia-Pacific and Rest of the World. On the basis of country level, market of Cloud Gamingis sub divided into U.S., Mexico, Canada, U.K., France, Germany, Italy, China, Japan, India, South East Asia, GCC, Africa, etc.

    Key Players for Global Cloud Gaming Market Reports-

    Some major key players for global Cloud Gaming market are, NVIDIA Corporation, Ubitus Inc., Simplay, LiquidSky Software, Inc., RemoteMyApp, IBM, Hatch Entertainment Ltd., Cloudzen, Sony Corporation, ParsecCloud Inc., Microsoft, Crytek GmbH, Amazon Web Services Inc., Blade (Shadow), Samsung Electronics, GameFly, Inc and Google Inc.

    Global Cloud Gaming Market Dynamics –

    The increasing user of gaming devices is the key factor which drives the growth of cloud gaming market. Technological developments and revolution in graphics that show realistic views are attractive part for the gamers. Additional Growing innovation in smart phone sector and increasing number of mobile users are also supplementing the cloud gaming market growth worldwide. For instance: According to the latest figures the numbers of mobile phone users in the world are around 4.9 billion in 2018. Furthermore, increasing presence of high speed internet in the world is also one of the major factors drive the market growth for cloud gaming. Increasing better user experience through the technological development in cloud gaming technology is also drives the market growth within the forecast period. Device compatibility may be a restraining factor for the market growth.

    North America is Expected to Dominate the Cloud Gaming Market in Future

    North America is expected to dominate the cloud gaming market, due to the convenience of high-speed internet, high user of smart devices, and the attendance of major players in this region. Asia Pacific is projected to witness the highest growth in the cloud gaming market within the forecast period. The increasing adoption of technologies in China, India, and South Korea for gaming and high accessibility of low-cost smartphones and tablets are some factors foster the market growth for cloud computing in this region. In addition, the rising number of smart phone users in this region is also supplementing the growth of this market. For example; China and India has around 1 billion mobile subscribers and accounted for approximately 50% of mobile subscriber growth from 2017-2020.

    Key Benefits for Global Cloud Gaming Market Reports –

    Global market report covers in depth historical and forecast analysis.

    Global market research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, Regional and Country Level.

    Global market report helps to identify opportunities in market place.

    Global market report covers extensive analysis of emerging trends and competitive landscape.

    Cloud Gaming Market Segmentation

    By Type

    Public

    Private

    Hybrid

    By Platform

    Smartphones

    PCs

    Others

    By Service Type

    Video Streaming

    File Streaming

    By Region

    North America

    U.S.

    Canada

    Europe

    U.K.

    France

    Germany

    Italy

    Asia Pacific

    China

    Japan

    India

    Southeast Asia

    Latin America

    Brazil

    Mexico

    Middle East and Africa

    GCC

    Africa

    Rest of Middle East and Africa

     

    Region Coverage (Regional Production, Demand & Forecast by Countries etc.):
    North America (U.S., Canada, Mexico)
    Europe (Germany, U.K., France, Italy, Russia, Spain etc.)
    Asia-Pacific (China, India, Japan, Southeast Asia etc.)
    South America (Brazil, Argentina etc.)
    Middle East & Africa (Saudi Arabia, South Africa etc.)

    Table of Contents

    1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
    1.4.1 Global Cloud Gaming Market Size Growth Rate by Type (2014-2025)
    1.4.2 Topical Products
    1.4.3 Botulinum
    1.4.4 Dermal Fillers
    1.4.5 Chemical Peels
    1.4.6 Microabrasion Equipment
    1.4.7 Laser Surfacing Treatments
    1.5 Market by Application
    1.5.1 Global Cloud Gaming Market Share by Application (2014-2025)
    1.5.2 Hospitals
    1.5.3 Dermatology Clinics
    1.6 Study Objectives
    1.7 Years Considered

    2 Global Growth Trends
    2.1 Cloud Gaming Market Size
    2.2 Cloud Gaming Growth Trends by Regions
    2.2.1 Cloud Gaming Market Size by Regions (2014-2025)
    2.2.2 Cloud Gaming Market Share by Regions (2014-2019)
    2.3 Industry Trends
    2.3.1 Market Top Trends
    2.3.2 Market Drivers
    2.3.3 Market Opportunities

    3 Market Share by Key Players
    3.1 Cloud Gaming Market Size by Manufacturers
    3.1.1 Global Cloud Gaming Revenue by Manufacturers (2014-2019)
    3.1.2 Global Cloud Gaming Revenue Market Share by Manufacturers (2014-2019)
    3.1.3 Global Cloud Gaming Market Concentration Ratio (CR5 and HHI)
    3.2 Cloud Gaming Key Players Head office and Area Served
    3.3 Key Players Cloud Gaming Product/Solution/Service
    3.4 Date of Enter into Cloud Gaming Market
    3.5 Mergers & Acquisitions, Expansion Plans

    Read More: https://brandessenceresearch.biz/ICT-and-Media/Cloud-Gaming-Market/Summary

    About us: Brandessence Market Research and Consulting Pvt. ltd.

    Brandessence market research publishes market research reports & business insights produced by highly qualified and experienced industry analysts. Our research reports are available in a wide range of industry verticals including aviation, food & beverage, healthcare, ICT, Construction, Chemicals and lot more. Brand Essence Market Research report will be best fit for senior executives, business development managers, marketing managers, consultants, CEOs, CIOs, COOs, and Directors, governments, agencies, organizations and Ph.D. Students. We have a delivery center in Pune, India and our sales office is in London.

    Contact us at: +44-2038074155 or mail us at [email protected]

    Categories
    Business Opportunity Emerging Trends Global News Growth Prospects Industry Industry Analytics Industry Reports Market News Reports

    Cloud Gaming Market are Booming So Rapidly? Sony,GameFly (PlayCast),Nvidia,Ubitus,PlayGiga,Crytek GmbH,PlayKey,Utomik (Kalydo),51ias.com (Gloud),Cyber Cloud,Yunlian Technology,Liquidsky,BlacknutSAS,Alibaba Cloud,Baidu,Tencent Cloud,Ksyun (Kingsoft),LeCloud

    Global Cloud Gaming Market Research Report 2020 Cover Covid-19 Impact

    The study on the ‘Cloud Gaming market’ by Brand Essence Market Research is a compilation of systematic details in terms of market valuation, market size, revenue estimation, and geographical spectrum of the business vertical. The study also offers a precise analysis of the key challenges and growth prospects awaiting key players of the Cloud Gaming market, including a concise summary of their corporate strategies and competitive setting.

    Download Premium Sample of the Report: https://brandessenceresearch.biz/Request/Sample?ResearchPostId=72807&RequestType=Sample

    The detailed market intelligence report on the Global Cloud Gaming Market applies the most effective of each primary and secondary analysis to weighs upon the competitive landscape and also the outstanding market players expected to dominate Global Cloud Gaming Market place for the forecast 2019- 2025.

    Scope Of The Report:

    Report evaluates the growth rate and the Market value based on Market dynamics, growth inducing factors. The complete knowledge is based on latest industry news, opportunities and trends. The report contains a comprehensive Market analysis and vendor landscape in addition to a SWOT analysis of the key vendors.

    Geographically, this report split global into several key Regions, revenue (Million USD) The geography (North America, Europe, Asia-Pacific, Latin America and Middle East & Africa) focusing on key countries in each region. It also covers market drivers, restraints, opportunities, challenges, and key issues in Global Cloud Gaming Market.

    Key Benefits for Cloud Gaming Market Reports

    Global market report covers in-depth historical and forecast analysis.

    Global market research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market Opportunities, Competitive Analysis, Regional and Country Level.

    Global market report helps to identify opportunities in market place.

    Global market report covers extensive analysis of emerging trends and competitive landscape.

    Cloud Gaming Market Segmentation:

    By Type

    Video Streaming

    File Streaming

    By Applications Type

    PC

    Connected TV

    Tablet

    Smartphone

    By Region

    North America

    o U.S.

    o Canada

    o Mexico

    Europe

    o UK

    o France

    o Germany

    o Russia

    o Rest of Europe

    Asia-Pacific

    o China

    o South Korea

    o India

    o Japan

    o Rest of Asia-Pacific

    LAMEA

    o Latin America

    o Middle East

    o Africa

    Cloud Gaming Market Key Players:

    Sony

    GameFly (PlayCast)

    Nvidia

    Ubitus

    PlayGiga

    Crytek GmbH

    PlayKey

    Utomik (Kalydo)

    51ias.com (Gloud)

    Cyber Cloud

    Yunlian Technology

    Liquidsky

    BlacknutSAS

    Alibaba Cloud

    Baidu

    Tencent Cloud

    Ksyun (Kingsoft)

    LeCloud

    Other

    This comprehensive report will provide:

    Enhance your strategic decision making

    Assist with your research, presentations and business plans

    Show which emerging market opportunities to focus on

    Increase your industry knowledge

    Keep you up-to-date with crucial market developments

    Allow you to develop informed growth strategies

    Build your technical insight

    Illustrate trends to exploit

    Strengthen your analysis of competitors

    Provide risk analysis, helping you avoid the pitfalls other companies could make

    Ultimately, help you to maximize profitability for your company.

    Our Market Research Solution Provides You Answer to Below Mentioned Question:

    Which are the driving factors responsible for the growth of market?

    Which are the roadblock factors of this market?

    What are the new opportunities, by which market will grow in coming years?

    What are the trends of this market?

    Which are main factors responsible for new product launch?

    How big is the global & regional market in terms of revenue, sales and production?

    How far will the market grow in forecast period in terms of revenue, sales and production?

    Which region is dominating the global market and what are the market shares of each region in the overall market in 2017?

    How will each segment grow over the forecast period and how much revenue will these segment account for in 2025?

    Which region has more opportunities?

     

    Region Coverage (Regional Production, Demand & Forecast by Countries etc.):
    North America (U.S., Canada, Mexico)
    Europe (Germany, U.K., France, Italy, Russia, Spain etc.)
    Asia-Pacific (China, India, Japan, Southeast Asia etc.)
    South America (Brazil, Argentina etc.)
    Middle East & Africa (Saudi Arabia, South Africa etc.)

    Table of Contents

    1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
    1.4.1 Global Cloud Gaming Market Size Growth Rate by Type (2014-2025)
    1.4.2 Topical Products
    1.4.3 Botulinum
    1.4.4 Dermal Fillers
    1.4.5 Chemical Peels
    1.4.6 Microabrasion Equipment
    1.4.7 Laser Surfacing Treatments
    1.5 Market by Application
    1.5.1 Global Cloud Gaming Market Share by Application (2014-2025)
    1.5.2 Hospitals
    1.5.3 Dermatology Clinics
    1.6 Study Objectives
    1.7 Years Considered

    2 Global Growth Trends
    2.1 Cloud Gaming Market Size
    2.2 Cloud Gaming Growth Trends by Regions
    2.2.1 Cloud Gaming Market Size by Regions (2014-2025)
    2.2.2 Cloud Gaming Market Share by Regions (2014-2019)
    2.3 Industry Trends
    2.3.1 Market Top Trends
    2.3.2 Market Drivers
    2.3.3 Market Opportunities

    3 Market Share by Key Players
    3.1 Cloud Gaming Market Size by Manufacturers
    3.1.1 Global Cloud Gaming Revenue by Manufacturers (2014-2019)
    3.1.2 Global Cloud Gaming Revenue Market Share by Manufacturers (2014-2019)
    3.1.3 Global Cloud Gaming Market Concentration Ratio (CR5 and HHI)
    3.2 Cloud Gaming Key Players Head office and Area Served
    3.3 Key Players Cloud Gaming Product/Solution/Service
    3.4 Date of Enter into Cloud Gaming Market
    3.5 Mergers & Acquisitions, Expansion Plans

    Read More: https://brandessenceresearch.biz/ICT-and-Media/Cloud-Gaming-Market-Analysis/Summary

    About us: Brandessence Market Research and Consulting Pvt. ltd.

    Brandessence market research publishes market research reports & business insights produced by highly qualified and experienced industry analysts. Our research reports are available in a wide range of industry verticals including aviation, food & beverage, healthcare, ICT, Construction, Chemicals and lot more. Brand Essence Market Research report will be best fit for senior executives, business development managers, marketing managers, consultants, CEOs, CIOs, COOs, and Directors, governments, agencies, organizations and Ph.D. Students. We have a delivery center in Pune, India and our sales office is in London.

    Contact us at: +44-2038074155 or mail us at [email protected]

    Categories
    Business Opportunity Emerging Trends Global News Growth Prospects Industry Industry Analytics Industry Reports Market News Reports

    Cloud Gaming Market 2020-2025 Current Growth: Key Player, Demand, Growth, Opportunities and Analysis Forecast

    Global Cloud Gaming Market Research Report 2020 Cover Covid-19 Impact

    The study on the ‘Cloud Gaming market’ by Brand Essence Market Research is a compilation of systematic details in terms of market valuation, market size, revenue estimation, and geographical spectrum of the business vertical. The study also offers a precise analysis of the key challenges and growth prospects awaiting key players of the Cloud Gaming market, including a concise summary of their corporate strategies and competitive setting.

    Download Premium Sample of the Report: https://brandessenceresearch.biz/Request/Sample?ResearchPostId=405&RequestType=Sample

    Global Cloud Gaming Market to reach USD xxxx billion by 2025.

    Global Cloud Gaming Market valued approximately USD xxxx billion in 2016 is anticipated to grow with a healthy growth rate of more than xx% over the forecast period 2017-2025.
    The global mobile cloud market is in its evolutionary stage and is exhibiting rapid growth. The global market is expected to grow in the years to come with fast-paced adoption among enterprises. Nowadays, enterprises and consumers are seeking more mobility to remain connected on real-time basis. The continuous development in the field of mobile has improved business communication by providing connectivity to organizational information on the go. The cloud technology has opened better ways of service delivery and IT usage providing scalability and data synchronization to businesses. The amalgamation of cloud and mobile has further enhanced the term mobility as it provides instantaneous information. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment are explained below:

    By Type :

    oVideo Streaming
    oFile Streaming

    By Platform:

    oMobiles
    oSmart TVs
    oConsoles
    oComputing Devices
    By Gamers:

    oHardcore
    oCasual

    By Regions:
    oNorth America
    oU.S.
    oCanada
    oEurope
    oUK
    oGermany
    oAsia Pacific
    oChina
    oIndia
    oJapan
    oLatin America
    oBrazil
    oMexico
    oRest of the World

    Furthermore, years considered for the study are as follows:

    Historical year – 2015
    Base year – 2016
    Forecast period – 2017 to 2025
    Some of the key manufacturers involved in the market are – NVIDIA, PlayGIGA, Playkey, Sony, Amazon Web Services, CiiNOW, Crytek, GamingCloud, Google & Microsoft .Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.

    Target Audience of the Global Cloud Gaming Market In Market Study:

    oKey Consulting Companies & Advisors
    oLarge, medium-sized, and small enterprises
    oVenture capitalists
    oValue-Added Resellers (VARs)
    oThird-party knowledge providers
    oInvestment bankers
    oInvestors

     

    Region Coverage (Regional Production, Demand & Forecast by Countries etc.):
    North America (U.S., Canada, Mexico)
    Europe (Germany, U.K., France, Italy, Russia, Spain etc.)
    Asia-Pacific (China, India, Japan, Southeast Asia etc.)
    South America (Brazil, Argentina etc.)
    Middle East & Africa (Saudi Arabia, South Africa etc.)

    Table of Contents

    1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
    1.4.1 Global Cloud Gaming Market Size Growth Rate by Type (2014-2025)
    1.4.2 Topical Products
    1.4.3 Botulinum
    1.4.4 Dermal Fillers
    1.4.5 Chemical Peels
    1.4.6 Microabrasion Equipment
    1.4.7 Laser Surfacing Treatments
    1.5 Market by Application
    1.5.1 Global Cloud Gaming Market Share by Application (2014-2025)
    1.5.2 Hospitals
    1.5.3 Dermatology Clinics
    1.6 Study Objectives
    1.7 Years Considered

    2 Global Growth Trends
    2.1 Cloud Gaming Market Size
    2.2 Cloud Gaming Growth Trends by Regions
    2.2.1 Cloud Gaming Market Size by Regions (2014-2025)
    2.2.2 Cloud Gaming Market Share by Regions (2014-2019)
    2.3 Industry Trends
    2.3.1 Market Top Trends
    2.3.2 Market Drivers
    2.3.3 Market Opportunities

    3 Market Share by Key Players
    3.1 Cloud Gaming Market Size by Manufacturers
    3.1.1 Global Cloud Gaming Revenue by Manufacturers (2014-2019)
    3.1.2 Global Cloud Gaming Revenue Market Share by Manufacturers (2014-2019)
    3.1.3 Global Cloud Gaming Market Concentration Ratio (CR5 and HHI)
    3.2 Cloud Gaming Key Players Head office and Area Served
    3.3 Key Players Cloud Gaming Product/Solution/Service
    3.4 Date of Enter into Cloud Gaming Market
    3.5 Mergers & Acquisitions, Expansion Plans

    Read More: https://brandessenceresearch.biz/ICT-and-Media/Cloud-Gaming-Market/Summary

    About us: Brandessence Market Research and Consulting Pvt. ltd.

    Brandessence market research publishes market research reports & business insights produced by highly qualified and experienced industry analysts. Our research reports are available in a wide range of industry verticals including aviation, food & beverage, healthcare, ICT, Construction, Chemicals and lot more. Brand Essence Market Research report will be best fit for senior executives, business development managers, marketing managers, consultants, CEOs, CIOs, COOs, and Directors, governments, agencies, organizations and Ph.D. Students. We have a delivery center in Pune, India and our sales office is in London.

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    Cloud Gaming Market with Complete Study of Leading Players like Sony, GameFly (PlayCast), Nvidia, Ubitus, PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo)

    Cloud Gaming Market research Report is an inestimable supply of perceptive information for business strategists. This Cloud Gaming Market study provides comprehensive data which enlarge the understanding, scope and application of this report.

    A specific study of competitive landscape of the global Cloud Gaming Market has alloted, providing insights into the corporate profiles, financial standing, recent developments, mergers and acquisitions, and therefore the SWOT analysis. This analysis report will provides a transparent program to readers concern regarding the general market situation to further choose on this market projects.

    The Cloud Gaming Market report profiles the successive companies, which includes: – Sony, GameFly (PlayCast), Nvidia, Ubitus, PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo)

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    This report studies the global Cloud Gaming Market status and forecast, categorizes the global Cloud Gaming Market size (value & volume), revenue (Million USD), product price by manufacturers, type, application, and region. Cloud Gaming Market Report by Material, Application and Geography with Global Forecast to 2025 is an connoisseur and far-reaching research provide details associated with world’s major provincial economic situations, Concentrating on the principle districts (North America, South America Europe, and Asia-Pacific) and the crucial nations (United States, Germany, United Kingdom, Japan, South Korea, and China).

    The market is segmented by types:
    Video Streaming
    File Streaming

    It can be also divided by applications:

    PC
    Connected TV
    Tablet
    Smartphone

    Market Segment by Regions, regional analysis covers
    North America
    Europe
    Asia-Pacific
    South America
    Middle East and Africa

    Table of Contents –

    Global Cloud Gaming Market Size, Status and Forecast 2025
    1 Market Overview
    2 Manufacturers Profiles
    3 Global Cloud Gaming Sales, Revenue, Market Share and Competition by Manufacturer
    4 Global Cloud Gaming Market Analysis by Various Regions
    5 North America Cloud Gaming by Countries
    6 Europe Cloud Gaming by Countries
    7 Asia-Pacific Cloud Gaming by Countries
    8 South America Cloud Gaming by Countries
    9 Middle East and Africa’s Cloud Gaming by Countries
    10 Global Cloud Gaming Market Segment by Types
    11 Global Cloud Gaming Market Segment by Applications
    12 Cloud Gaming Market Forecast
    13 Sales Channel, Distributors, Traders and Dealers
    14 Research Findings and Conclusion
    15 Appendix

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    Overview of the chapters analysing the global Cloud Gaming Market in detail:

    • Chapter 1 details the information relating to Cloud Gaming introduction, Scope of the product, market overview, Market risks, driving forces of the market, etc
    • Chapter 2 analyses the top manufacturers of the Cloud Gaming Market by sales, revenue etc for the Forecast period 2020 to 2025
    • Chapter 3 analyze on the competition landscape amongst the highest manufacturers based on sales, revenue, market share etc for the period 2020 to 2025.
    • Chapter 4 defines the globalmarket by regions and their market share, sales, revenue etc for the forecast period to 2025.
    • Chapters 5 to 9 analyse the Cloud Gaming regions with Cloud Gaming countries based on market share, revenue, sales etc.
    • Chapter 10 and 11 contain the knowledge concerning market basis types and application, sales market share, rate of growth etc for forecast period 2020 to 2025.
    • Chapter 12 focuses on the market forecast for 2020 to 2025 for the Cloud Gaming Market by regions, type and application, sales and revenue.
    • Chapter 13 to 15 contain the transient details associate to sales channels, suppliers, traders, dealers, research findings and conclusion etc for the Cloud Gaming Market.

    Reasons why you should buy this report

    • Understand the Present and future of the Cloud Gaming Market in both Established and emerging markets.
    • The report assists in realigning the business strategies by accentuate the Cloud Gaming business priorities.
    • The report throws light on the segment expected to dominate the Cloud Gaming industry and market.
    • Forecasts the regions expected to perceive ascension.
    • The newest developments within the Cloud Gaming industry and details of the industry leaders along side their market share and methods.
    • Saves time on the entry level research as the report contains important data concerning about growth, size, leading players and segments of the industry.
    • Save and cut time carrying out entry-level research by distinguishing the growth, size, leading players and segments within the global Market.

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    Categories
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    Cloud Gaming Market 2020-2027 / Growth, Trends And Forecast

    The report covers the forecast and analysis of the cloud gaming market on a global and regional level. The study provides historical data from 2015 to 2018 along with a forecast from 2019 to 2027 based on revenue (USD Million). The study includes drivers and restraints of the cloud gaming market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the cloud gaming market on a global level.

    In order to give the users of this report a comprehensive view of the cloud gaming market, we have included a competitive landscape and an analysis of Porter’s Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein all the segments are bench marked based on their market size, growth rate, and general attractiveness.

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    The report provides company market share analysis to give a broader overview of the key players in the market. In addition, the report also covers key strategic developments of the market including acquisitions & mergers, new product & service launches, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of major participants involved in the market on a global and regional basis.

    The study provides a decisive view of the cloud gaming market by segmenting the market based on the cloud type, streaming type, device, and regions. All the segments have been analyzed based on present and future trends and the market is estimated from 2019 to 2027. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.

    The high acceptance of cloud-based games as a result of the rapid flourishing of the internet activities and rise in the storage capacity & processing ability of computers will enlarge the scope of the business. In addition to this, cloud gaming & computing resources are cost-effective and this will further enhance the growth rate of the market over the forecast timespan. The onset of VR and AR technologies will push up the market growth trends during the forecast period.

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    Based on the cloud type, the market is sectored into Public, Hybrid, and Private. On the basis of the streaming type, the industry for cloud gaming is divided into Video and File. In terms of device, the market is classified into Smart Phones, PC, Tablet, and Gaming Console.

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    Key players in the cloud gaming industry include Amazon Web Services, Inc., Blade (Shadow), Cloudzen, CRYTEK, GameFly, Inc, Google, HATCH ENTERTAINMENT LTD., IBM Corporation, LiquidSky Software, Inc., Microsoft, NVIDIA Corporation, PAPERSPACE, Parsec Cloud, Inc., RemoteMyApp Sp. z o. o. (Vortex), Samsung Electronics, SIMPLAY, Sony Corporation, and Ubitus Inc.

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    Kenneth Research is a reselling agency providing market research solutions in different verticals such as Automotive and Transportation, Chemicals and Materials, Healthcare, Food & Beverage and Consumer Packaged Goods, Semiconductors, Electronics & ICT, Packaging, and Others. Our portfolio includes set of market research insights such as market sizing and market forecasting, market share analysis and key positioning of the players (manufacturers, deals and distributors, etc), understanding the competitive landscape and their business at a ground level and many more. Our research experts deliver the offerings efficiently and effectively within a stipulated time. The market study provided by Kenneth Research helps the Industry veterans/investors to think and to act wisely in their overall strategy formulation

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    2025 Growth: Cloud Gaming Market 2020-2025 Key Player, Demand, Growth, Opportunities and Analysis Forecast

    The study on the “Cloud Gaming Market” by Brand Essence Market Research is a compilation of systematic details in terms of market valuation, market size, revenue estimation, and geographical spectrum of the business vertical. The study also offers a precise analysis of the key challenges and growth prospects awaiting key players of the Cloud Gaming market, including a concise summary of their corporate strategies and competitive setting.

    In 2018, the Global Cloud Gaming Market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

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    Cloud Gaming Market was valued at USD 1060.1 Million in 2018 and is projected to reach around USD 4901.3 Million by 2025, at a CAGR of 24.45% during the forecast period. The base year considered for the study is 2017 and the forecast period is 2019-2025. The improved gaming experience presented by cloud gaming drives the market growth.

    Scope of Global Cloud Gaming Market Reports –

    Cloud gaming is a type of online gaming. There are mainly two types of cloud gaming, one which is based on streaming video and the other based on file streaming. Additionally this is comparatively new way of gaming that’s offers the player combined play across multiple devices. The main benefit of cloud gaming is that the company can upgrade the games without having to concern as much about the capabilities of users’ computers.Global cloud gaming market report is segmented on the basis of type, platform, service type and region. Based upon type, cloud gaming market is classified into public, private and hybrid. By platform, cloud gaming market is divided into smartphones, PCs and others. By service, cloud gaming market is divided into video streaming and file streaming.The regions covered in this cloud gaming market report are North America, Europe, Asia-Pacific and Rest of the World. On the basis of country level, market of Cloud Gamingis sub divided into U.S., Mexico, Canada, U.K., France, Germany, Italy, China, Japan, India, South East Asia, GCC, Africa, etc.Key Players for Global Cloud Gaming Market Reports–Some major key players for global Cloud Gaming market are, NVIDIA Corporation, Ubitus Inc., Simplay, LiquidSky Software, Inc., RemoteMyApp, IBM, Hatch Entertainment Ltd., Cloudzen, Sony Corporation, ParsecCloud Inc., Microsoft, Crytek GmbH, Amazon Web Services Inc., Blade (Shadow), Samsung Electronics, GameFly, Inc and Google Inc.Global Cloud Gaming Market Dynamics –The increasing user of gaming devices is the key factor which drives the growth of cloud gaming market. Technological developments and revolution in graphics that show realistic views are attractive part for the gamers. Additional Growing innovation in smart phone sector and increasing number of mobile users are also supplementing the cloud gaming market growth worldwide. For instance: According to the latest figures the numbers of mobile phone users in the world are around 4.9 billion in 2018. Furthermore, increasing presence of high speed internet in the world is also one of the major factors drive the market growth for cloud gaming. Increasing better user experience through the technological development in cloud gaming technology is also drives the market growth within the forecast period. Device compatibility may be a restraining factor for the market growth.North America is Expected to Dominate the Cloud Gaming Market in FutureNorth America is expected to dominate the cloud gaming market, due to the convenience of high-speed internet, high user of smart devices, and the attendance of major players in this region. Asia Pacific is projected to witness the highest growth in the cloud gaming market within the forecast period. The increasing adoption of technologies in China, India, and South Korea for gaming and high accessibility of low-cost smartphones and tablets are some factors foster the market growth for cloud computing in this region. In addition, the rising number of smart phone users in this region is also supplementing the growth of this market. For example; China and India has around 1 billion mobile subscribers and accounted for approximately 50% of mobile subscriber growth from 2017-2020.Key Benefits for Global Cloud Gaming Market Reports –Global market report covers in depth historical and forecast analysis.Global market research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, Regional and Country Level.Global market report helps to identify opportunities in market place.Global market report covers extensive analysis of emerging trends and competitive landscape.

    Cloud Gaming Market Segmentation

    By TypePublicPrivateHybridBy PlatformSmartphonesPCsOthersBy Service TypeVideo StreamingFile StreamingBy RegionNorth AmericaU.S.CanadaEuropeU.K.FranceGermanyItalyAsia PacificChinaJapanIndiaSoutheast AsiaLatin AmericaBrazilMexicoMiddle East and AfricaGCCAfricaRest of Middle East and Africa

    Table of Contents

    1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
    1.4.1 Global Cloud Gaming Market Size Growth Rate by Type (2014-2025)
    1.4.2 Topical Products
    1.4.3 Botulinum
    1.4.4 Dermal Fillers
    1.4.5 Chemical Peels
    1.4.6 Microabrasion Equipment
    1.4.7 Laser Surfacing Treatments
    1.5 Market by Application
    1.5.1 Global Cloud Gaming Market Share by Application (2014-2025)
    1.5.2 Hospitals
    1.5.3 Dermatology Clinics
    1.6 Study Objectives
    1.7 Years Considered

    2 Global Growth Trends
    2.1 Cloud Gaming Market Size
    2.2 Cloud Gaming Growth Trends by Regions
    2.2.1 Cloud Gaming Market Size by Regions (2014-2025)
    2.2.2 Cloud Gaming Market Share by Regions (2014-2019)
    2.3 Industry Trends
    2.3.1 Market Top Trends
    2.3.2 Market Drivers
    2.3.3 Market Opportunities

    3 Market Share by Key Players
    3.1 Cloud Gaming Market Size by Manufacturers
    3.1.1 Global Cloud Gaming Revenue by Manufacturers (2014-2019)
    3.1.2 Global Cloud Gaming Revenue Market Share by Manufacturers (2014-2019)
    3.1.3 Global Cloud Gaming Market Concentration Ratio (CR5 and HHI)
    3.2 Cloud Gaming Key Players Head office and Area Served
    3.3 Key Players Cloud Gaming Product/Solution/Service
    3.4 Date of Enter into Cloud Gaming Market
    3.5 Mergers & Acquisitions, Expansion Plans

    Read More: https://industrystatsreport.com/ICT-and-Media/Cloud-Gaming-Market/Summary

    About us: Brandessence Market Research and Consulting Pvt. ltd.

    Brandessence market research publishes market research reports & business insights produced by highly qualified and experienced industry analysts. Our research reports are available in a wide range of industry verticals including aviation, food & beverage, healthcare, ICT, Construction, Chemicals and lot more. Brand Essence Market Research report will be best fit for senior executives, business development managers, marketing managers, consultants, CEOs, CIOs, COOs, and Directors, governments, agencies, organizations and Ph.D. Students. We have a delivery center in Pune, India and our sales office is in London.

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    Cloud Gaming Market Industry Outlook, Growth Prospects and Key Opportunities

    Overview

    Cloud gaming or gaming on demand is a form of online gaming that offers frictionless play and direct playability on various devices. Cloud gaming occurs via two modes- video streaming and file streaming. The cloud gaming market is showing commendable growth, driven by the new entrants in the industry and improved network performances. The market is witnessing an increased adoption of next generation technologies.

    Social media games and mobile games are contributing the major share to the overall market as these two channels contribute to a large user base. The social gamers, especially the females and kids across the world, are the major contributors in the online cloud gaming segment. The population the female gamers has increased significantly in the recent years. Around 46% of the online gaming audience are females who generally prefer smartphones to play games as these devices are affordable and easy to carry thus giving the gamers the freedom to play anytime at anywhere.

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    Market Analysis

    The Global Cloud Gaming Market is likely to witness significant growth in the future, driven by increase in gaming audience, social media, mobile gaming and proliferation of gaming devices. Cloud gaming offers several advantages such as it does not require downloading and can be played almost instantly. Unlike gaming consoles which require updates and backup, cloud gaming is played on the cloud platform.

    Reduced cost of game ownership and ease of access of the games on cloud are the major growth drivers of the market. Increased smartphone penetration and widespread availability of high speed internet will continue to boost market growth.

    The gaming audience (core gamers) are expected to drive the cloud gaming market followed by the proliferation of gaming devices (smartphones). The cloud gaming market is predicted to grow at a CAGR of 33.7% during the period 2015-2020. The core gamers market will grow a faster rate in comparison to smartphone gaming applications.

    However, the use of poor technology infrastructure and connectivity will restrain the market.

    One of the emerging trends in the market is increased usage of cloud gamification. The gamification process helps companies in understanding the productivity and knowledge of the employees. This process will help the gaming vendors in understanding the gamer’s psychology and design similar games.

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    Regional Segmentation

    The Global Cloud Gaming Market is analyzed by six key regions – North America, Western Europe, Asia-Pacific, Central Eastern Europe, Latin America, Middle East & Africa. The regions are analysed according to the gaming audience, gaming devices, technology, and regions.

    North America and Western Europe is leading the cloud gaming market. The increased penetration of smartphones and tablets in the Americas, high affordability and ability to spend time on leisure activities is a propellant for the market growth.

    Segmentation by End Users- The Global Cloud Gaming Market is segmented by the following types of gaming audience –  Social Gamers, Serious Gamers and Core Gamers.

    Segmentation by Devices- The Global Cloud Gaming Market is segmented by the following devices – Smartphones, Smart TVs, Tablets and   PCs.

    Key Vendors

    Some of the key vendors in Global Cloud Gaming Market are Amazon, G-cluster, and Gaikai. The report also talks about watch list companies such as OnLive, TransGaming and Happy Cloud.

    Competitive Analysis

    Competitive benchmarking is done for the leading vendors based on key metrics- financial health, business units, business strategy etc. Current and predicted business strategies for the leading companies of the market such as Microsoft, Sony, Nintendo, Zynga and Nvidia is covered in the report. Total 15 companies are covered.

    Benefits

    The report is of significance to the key stakeholders of the cloud gaming market such as game publishers, game developers, game platform providers, game distributor, game device manufacturers and gaming associations in the following ways:

    • Competitive analysis (i.e. current and future key business strategies of the competitors and their regional growth)
    • Drivers, growth opportunities, and regional digital gaming trends
    • Present and upcoming gaming behaviour of the gamer in the regions

    The report gives information related to the latest industry and market trends, key stakeholders, Industry Pest analysis, Porter’s Five Forces Analysis and Competitive landscape. It also includes end user analysis i.e. gamers (in terms of time spent on games in a day, month, preferred gaming devices, preferred subscription models and popular games among the gamers). This analysis was done according to an end user survey which was successfully conducted across the globe during the period of the study.

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