The report covers the forecast and analysis of the cloud gaming market on a global and regional level. The study provides historical data from 2015 to 2018 along with a forecast from 2019 to 2027 based on revenue (USD Million). The study includes drivers and restraints of the cloud gaming market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the cloud gaming market on a global level.
In order to give the users of this report a comprehensive view of the cloud gaming market, we have included a competitive landscape and an analysis of Porter’s Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein all the segments are bench marked based on their market size, growth rate, and general attractiveness.
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The report provides company market share analysis to give a broader overview of the key players in the market. In addition, the report also covers key strategic developments of the market including acquisitions & mergers, new product & service launches, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of major participants involved in the market on a global and regional basis.
The study provides a decisive view of the cloud gaming market by segmenting the market based on the cloud type, streaming type, device, and regions. All the segments have been analyzed based on present and future trends and the market is estimated from 2019 to 2027. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.
The high acceptance of cloud-based games as a result of the rapid flourishing of the internet activities and rise in the storage capacity & processing ability of computers will enlarge the scope of the business. In addition to this, cloud gaming & computing resources are cost-effective and this will further enhance the growth rate of the market over the forecast timespan. The onset of VR and AR technologies will push up the market growth trends during the forecast period.
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Based on the cloud type, the market is sectored into Public, Hybrid, and Private. On the basis of the streaming type, the industry for cloud gaming is divided into Video and File. In terms of device, the market is classified into Smart Phones, PC, Tablet, and Gaming Console.
Key players in the cloud gaming industry include Amazon Web Services, Inc., Blade (Shadow), Cloudzen, CRYTEK, GameFly, Inc, Google, HATCH ENTERTAINMENT LTD., IBM Corporation, LiquidSky Software, Inc., Microsoft, NVIDIA Corporation, PAPERSPACE, Parsec Cloud, Inc., RemoteMyApp Sp. z o. o. (Vortex), Samsung Electronics, SIMPLAY, Sony Corporation, and Ubitus Inc.
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